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Awesome Game Creation: No Programming Required (Second Edition) (Game Development Series) (English) 2nd Revised edition Edition (Paperback): Book by Luke Ahearn, Clayton E. Crooks

Awesome Game Creation: No Programming Required (Second Edition) (Game Development Series) (English) 2nd Revised edition Edition (Paperback)

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ISBN: 9781584502234    Publisher: Charles River Media Year of publishing: 2002     Format:  Paperback No of Pages: 601        Language: English
Awesome Game Creation: No Programming Required Second Edition teaches aspiring game developers how to create their own computer games without programming skills and provides an in-depth understanding...Read more
Awesome Game Creation: No Programming Required Second Edition teaches aspiring game developers how to create their own computer games without programming skills and provides an in-depth understanding of how the game design process works. Using hands-on tutorials and drag-and-drop game engines readers learn to make and modify their own interactive 2D and 3D computer games create models and modify existing games. The book uses development tools like The Games Factory The PIE 3D Game Creation System gmax 3D GameMaker Milkshape 3D GameMaker and other cutting-edge software. Limited-use versions or demos of these development tools are located on the accompanying CD-ROM or may be easily downloaded from Web sites. This is a great way to learn the fundamentals of game design and game creation: no programming skills required!
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About the author: Luke Ahearn, Clayton E. Crooks
Luke Ahearn (Monterey CA) is the Art Director/Development Consultant on The Army Game Project and has designed several award-winning game titles he is the author... Read more
Luke Ahearn (Monterey CA) is the Art Director/Development Consultant on The Army Game Project and has designed several award-winning game titles he is the author of Designing 3D Games That Sell! Clayton E. Crooks II (Knoxville TN) is a partner in Advanced Information Systems a consulting company specializing in custom hardware and software solutions. His articles have appeared in Dr. Dobbs and he is the author of 3D Game Programming with DirectX 8.
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