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Blender 3D 2.49 Incredible Machines
By: Allan Brito
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ISBN: 9788184049091 Publisher: Packt Year of publishing: 2014 Language: English
Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions...Read more
Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots and more. This book will show you how to use Blender 3D for mechanical modelling and product visualization. Through the pages of the book you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises. What you will learn from this book Learn the tools and options to use YafaRay to render your images Arrange a three-point light system, which produces light for renderings where a single object is the main focus of the image Produce cables and wires by using a combination of curves and surfaces Make use of textures to generate shadows and the impression of depth in models Make an object look old by adding dust to its texture Use, set up and create combustion flares with particles in Blender 3D Set up composite nodes and create glare and glow effects with them Create a photorealistic space environment for the spacecraft with stars and planets using vertices and Halo materials and add textures to them Create a curve and make any type of object use this curve as a path for animation in Blender Approach This book presents practical tutorials and focuses on fun projects. It contains a lot of serious training material, but is presented in a fun and entertaining way. Who this book is written for This book targets game designers/developers, artists and product designers who want to create realistic images, 3D models and videos of machines. You are expected to have experience with basic Blender operation, as the book is not a 'getting started' tutorial.
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