Digital Cinematography: Lighting and Photographing Computer Generated Animation
By: Ben De Leeuw
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The key features include: exercises and examples focus on the implementation of 3D, and the functionality of specific graphic tools such as omnidirectional lights, depth of fields, and image processing; historical reference of films photographed in the style of the tutorial, as well as images of both the process and the final result; cinematic styles covered include film noir, naturalism, expressionism, comedy, and cartoon; cinematic principles covered include key light, fill light, back light, set light, single source lighting, contrast, projection and gobos, camera lenses, color usage, composition and leading lines; and, the Multi-platform CD-ROM provides hands-on project files for each of the tutorials, enabling the reader to explore virtually all of the book's contents in 3D.
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