FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA
By: D.P. Mukherjee
Product Details: Share this by email:
The book covers most of the scan...Read more
The book covers most of the scan conversion algorithms and other necessary ingredients for realistic rendering, such as techniques of image clipping, illumination and shading. It lays down the fundamental principles of computer graphics and provides the methodologies and algorithms, which act as building blocks of advanced animation and rendering techniques. The emphasis is clearly on explaining the techniques and the mathematical basis.
The book also gives an introductory level description on graphics and audio and video hardware, which is sufficient for understanding some of the intricacies in these fields. Since graphics are best learnt with the help of computer implementation of the graphics algorithm, the pseudocodes and problems at the ends of chapters will encourage readers to implement some of the interesting applications of graphics.
· Includes fundamentals of computer graphics as well as multimedia.· Devotes separate chapter to animation techniques and a section on virtual reality.· Serves as concise text for DOEACCC A level computer graphics course.
Other books by D.P. Mukherjee
Free Shipping on all orders of Rs.500 and above. Add Rs.30 otherwise. | Delivered in 5 working days
(Cash on delivery available)
Be assured. 7 days Return & Refund Policy.