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Programming Interactivity 2e,Noble: Book by NOBLE

Programming Interactivity 2e,Noble

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ISBN: 9789350236420    Publisher: SPD Year of publishing: 2014     No of Pages: 752        Language: English
Ready to create rich interactive experiences with your artwork, designs or prototypes? This is the ideal place to start. With this hands-on guide, you'll explore several themes in interactive art and design...Read more
Ready to create rich interactive experiences with your artwork, designs or prototypes? This is the ideal place to start. With this hands-on guide, you'll explore several themes in interactive art and design including 3D graphics, sound, physical interaction, computer vision and geolocation and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary. You'll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller and the open Frameworks toolkit. You'll also find working code samples you can use right away, along with the background and technical information you need to design, program and build your own projects. Learn cutting-edge techniques for interaction design from leading artists and designers. Let users provide input through buttons, dials and other physical controls. Produce graphics and animation, including 3D images with OpenGL. Use sounds to interact with users by providing feedback, input or an element they can control. Work with motors, servos and appliances to provide physical feedback. Turn a users gestures and movements into meaningful input, using Open CV.
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About the author: NOBLE
Joshua Noble is an interaction designer and developer. He's the leadauthor of the Flex 4 Cookbook (O'Reilly, May 2010) and ProgrammingInteractivity (July... Read more
Joshua Noble is an interaction designer and developer. He's the leadauthor of the Flex 4 Cookbook (O'Reilly, May 2010) and ProgrammingInteractivity (July 2009). He's interested in designing humane objects and services for the intersection of public spaces, technology and micro-computing and exploring how people can participate in their physical and virtual communities.
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